12/28/2023 0 Comments Pcsx2 guitar hero controller* Added debug code enabled by compiler directives. *ğixed mode check to include two other possible modes the controller could be in. CuriousInventor says it's suppose to be 500kHz, but doesn't seem to work for everybody. Was running at 50kHz, not the required 500kHz. * found bad math by Shutter for original clock. * added auto-increasing sentence delay to see if it helps compatibility. * Analog sticks and pressures all through 'ps2x.Analog()' function * added time checking to reconfigure controller if not polled enough * 1.0 found and fixed bug that wasn't configuring controller * removed 'PS' from begining of ever function * 0.1 made into library, added analog stick support. * Revamped, made into lib by and supporting continued development: * Original code by Shutter on Arduino Forums * Super amazing PS2 controller Arduino Library v1.8 Now fix the neck to its place (with glue and screws). Make some holes for the wires passing from one part of the guitar to the other. Glue and possibly screw everything together. to make sure everything will fit from those slats. Of course you need to measure the circuit board, etc. Now cut 4 other slat pieces, one to each edge of the guitar. Hot glue it on the back of the guitar (back paper shape). Then cut it in a way, that the neck could perfectly be fixed on it by screws and some glue. Make a hole for the wiring of the strum bar. Make a hole for the strum bar - it must fit totally, still it must be stable! So measure it precisely. Cut out a piece of the slat, it's size must be the same as the length of the guitar. So cut the shape out with scissors, make the edges finer. I chose the shape of Gibson Explorer (the shape of the original Xbox360 controller), because it is easy to draw, cut and stabilize with slat pieces. Note: I would recommend you to remove the rumble motors, because in GH they don't have a role.ĭraw your desired guitar shape on 2 of these papers (maintain the proportions to the neck). Ucc - the easiest place where it can be found I won't go into details with these later, there will be a reference always in this step. Y-axis of the left analog stick - whammy bar trimmer (connect it between GND and Ucc) 14. square - orange fret button (be careful, there's no little extra solder pad - but maybe yours will have) 9. start - important for pausing the game and for the in-game menu 8. select - I haven't found any other uses of it than star power 7. L2 - 2 outlets for the motion sensor (star power) 5. There are a lot of outlets of it fortunately. You have to solder the left d-pad - as if it was always pressed down - it tells the PS2 that this is a guitar controller (try to push it in the game, the tutorial menu will be unfolded). I used a Typhoon 3rd party PS1 pad, because it had an ugly shape. So our only choice is a PS1 pad if we want to make it compatible with GH2 and the probable further versions (I mean beyond the Rocks the 80s, cuz' it worx the same as GH2). And so why is GH2 so picky? Beats me, but it needs a digital controller with analog sticks, and we all know that the PS2 pad is totally analog! Even the buttons, they are touch sensitive. It doesn't matter for GH1 though, so you can make a guitar exclusively for GH1 from a PS2 pad. It is really important to use a PS1 analog controller, because a PS2 controller just won't work with GH2.
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